Mesa 3D is acollection ofgraphicslibraries anddrivers thatimplementhardware-acceleratedOpenGL. Itcomes with itsown softwareemulationfallback driverthough. BesidesOpenGL andOpenGL ES, itimplementsOpenVG and EGL,but also allowsfor Direct3Dinterfaces.
Dgame is a 2Dframework whichis based on SDLand OpenGL, andintended forthe Dprogramminglanguage. Itsoverall designis based onPygame and tookfurtherinspirationfrom SFML forC++. Itprovides aneasy API forwindowmanagement,implementing amain game loopwith eventhandling andtermination,frameratecontrol, fontloading,sprites, tileand imagecontrol, shapedrawing, audiosupport, andOpenGLconfiguration.
Conquest is atop-down, realtime spacewarfare game.It wasoriginallywritten inRATFOR for theVAX/VMS systemin 1983 by JefPoskanzer andCraig Leres. Ispentincredibleamounts of timeplaying thisgame with myfriends in theterminal labsat college, andwhen I actuallyhad amulti-usersystem runningat home(Unixware) Idecided to tryandtranslate/portthe code to Cin Unix. Thiswas in theearly to mid1990's. Of course, overthe years manythings havechanged. Today,Conquest is a t
Functy is a 3Dgraphicsgenerationtool. It plotscartesian,spherical orparametriccurvefunctions. Itallows alteringtheirparameters forimmediateredraws toexplore 3Dfunctionresults. Itutilized GPUfunctionsentirely forvisualization.
Red Eclipse isa first personarena shooter,suitable forcasual gaming.It's builton Cube Engine2 and runs onall majorplatforms. Ithas a fewbuilt-in gamemodes,adaptablesettings, comeswith a leveleditor, andlots ofcommunity-maintainedmodificationsor patchsets.
Attract-Mode isa GUI for gamesystememulators suchas MAME, MESSand Nestopia.It abstractsthe operatingsystem, can benavigated perjoystick,gamepad andspin dial.It's thussuitable forcabinetinstallations,works on Linux,OS X andWindows; isscriptable perSquirrel,provides aconfigurablemenu,screensaver andbackgroundmusic, has aconvenienthistory andplay or scorestatistics.