Allegro 5.2.10.1

Allegro is a cross-platform library mainly aimed at video game and multimedia programming. It handles common, low-level tasks such as creating windows, accepting user input, loading data, drawing images, playing sounds, etc. and generally abstracting away the underlying platform. However, Allegro is not a game engine: you are free to design and structure your program as you like. Allegro has the following additional features: Supported on Windows, Linux, Mac OSX, iPhone and Android User-friendly, intuitive C API usable from C++ and many other programming languages Hardware accelerated bitmap and graphical primitive drawing support (via OpenGL or Direct3D) Audio recording support Font loading and drawing Video playback Abstractions over shaders and low-level polygon drawing And more!

Tags programming coding game game-development audio video opengl c cpp
License Mixed
State stable

Recent Releases

5.2.10.120 Jan 2025 12:34 cleanup: MacOS Fix some corner cases in the new keyboard input system (SiegeLord) Fix version-based conditional compilation (Rhys-T) Packaging Fix the package script to check for makeinfo, this prevents malformed source achives from being created (as happened in 5.2.10) (SiegeLord)