Recent Releases

2023101011 Feb 2024 13:52 major feature: General improvements Added a guaranteed amount of actors on sell. #20491, #20912 Added support for optional asset installation. #20688, #20740 Added support for assets installation from GoG and Steam. #20439, #20602, #20629 Added a kick button for defeated players. #20521 Added a player vote-kick system ingame. #21003 Added quick save keyboard shortcut to map editor. #20204 Added a quit button to connection lost panel. #20748 Added support for rebinding hotkeys to mouse 4 and mouse 5. #20811 Added options in map chooser to order by map title and map size. #20962 Added Linux desktop environment, distribution, display manager and macOS build ID to the system survey. #20909, #20917 Fixed the attack move and guard cursors not being kept when queuing orders. #20522, #20560 Fixed cursor changing when mouse is over in-game chat and notifications. #20801 Fixed text notifications using ingame time to calculate their display duration. #20502 Fixed CycleBasesHotkeyLogic not prioritising primary buildings. #20561 Fixed aircraft jittering when flying between two animation stages. #20841 Fixed a bug where MCV could overlap with adjacent MCVs. #20527 Fixed return fire logic ignoring AutoAttack priorities. #20736, #21034 Fixed stance icon not updating after loading a save. #20759 Fixed a few rare crashes when overriding keyboard shortcuts. #20775 Fixed reversed path searches from inaccessible locations. #20767 Fixed several input issues on macOS. #20798 Fixed a crash in Lua scripted reinforcements. #20803 Fixed paused armaments being incorrectly used for attack range calculations. #20902 Fixed full-screen mode on Linux with GNOME 44. #20927 Fixed a crash when loading a save game that was just created. #20966 Fixed attack moving with melee units. #20257 Fixed AI's units in missions sometimes getting stuck on trees. #20974,
2021032102 Jan 2022 21:36 major feature: Support for Discord integration and community-run ladders New lobby features for player handicaps and disabling spawn points Community balance updates and a refreshed map selection for Red Alert and Tiberian Dawn Further adjustments to make Dune 2000 more faithful to the original game More fluid infantry combat after fixing several long-standing combat bugs Nine more campaign missions have been ported for Red Alert Improved AI behaviour and performance
2016101925 Oct 2016 20:00 major feature: Fixed the game speed option not working correctly in multiplayer. #12261 Fixed a desync caused by GPS in Red Alert. #12260
20141029 Halloween31 Oct 2014 11:05 major feature: The Halloween 2014 release includes various new features from the last 760 commits since July. This release includes over 760 commits The RA mod has received a brand new sidebar. Improved keyboard shortcut configuration, with new defaults based on Tiberium Wars and Red Alert 3. The in-game menu has been completely overhauled, and now includes information on mission objectives. A new end-game score screen appears once a game is complete. The lobby now prevents players from choosing cheating colors that are too similar to the terrain. Veteran units gain improved reload time and accuracy, and elite units will now heal over time. Planes will maintain their distance from each other in a similar fashion to helicopters. Servers will now drop players with unresponsive connections to unfreeze stalled games. Units will now properly move inside transports, instead of teleporting. Tank turrets will now turn to face forward after the unit has finished attacking. A number of small balance changes to the Red Alert and Tiberian Dawn mods. Many more small bug-fixes and behaviour improvements.