Conquest 9.0.1

Conquest is a top-down, real time space warfare game. It was originally written in RATFOR for the VAX/VMS system in 1983 by Jef Poskanzer and Craig Leres. I spent incredible amounts of time playing this game with my friends in the terminal labs at college, and when I actually had a multi-user system running at home (Unixware) I decided to try and translate/port the code to C in Unix. This was in the early to mid 1990's. Of course, over the years many things have changed. Today, Conquest is a true client/server game. The client uses freeglut, SDL 1.2 (for sound) and OpenGL.

Tags game space client-server war c++ unix opengl freeglut sdl real-time-strategy
License MITL
State stable

Recent Releases

9.0.125 Nov 2018 23:14 minor feature: - This is a minor release - most of the changes are internal and won't be visible to end users. - reformat logging output to be more syslog-like - continue refactoring some of the internal code to make use of C++ containers and remove dynamically reallocated arrays, add more std::string-ification. - For new users without a .conquest/conquest.conf file, add two new default mouse macros: scroll up = zoom in (magfactor): " " scroll down = zoom out (magfactor): " " - tighten up the conquest meta server - detect and log more errors, add some more validity checks, be more robust.
9.019 Jun 2018 19:44 major feature: See docs/HISTORY.txt for a list of the major changes in this release, Or read the github commit history. They are too numerous to list here.