Conquest 9.0

Conquest is a top-down, real time space warfare game. It was originally written in RATFOR for the VAX/VMS system in 1983 by Jef Poskanzer and Craig Leres. I spent incredible amounts of time playing this game with my friends in the terminal labs at college, and when I actually had a multi-user system running at home (Unixware) I decided to try and translate/port the code to C in Unix. This was in the early to mid 1990's. Of course, over the years many things have changed. Today, Conquest is a true client/server game. The client uses freeglut, SDL 1.2 (for sound) and OpenGL.

Tags game space client-server war c++ unix opengl freeglut sdl real-time-strategy
License MITL
State stable

Recent Releases

9.019 Jun 2018 19:44 major feature: See docs/HISTORY.txt for a list of the major changes in this release, Or read the github commit history. They are too numerous to list here.