Dgame 0.6.5

Dgame is a 2D framework which is based on SDL and OpenGL, and intended for the D programming language. Its overall design is based on Pygame and took further inspiration from SFML for C++. It provides an easy API for window management, implementing a main game loop with event handling and termination, framerate control, font loading, sprites, tile and image control, shape drawing, audio support, and OpenGL configuration.

Tags dlang game sdl opengl developers
License BSDL
State development

Recent Releases

0.6.531 Oct 2016 03:16 minor feature: Test. .
0.6.409 May 2016 13:25 minor feature:
0.6.309 Sep 2015 08:25 minor feature: Resolve #55.
0.6.216 Aug 2015 10:45 minor feature: Source code (zip) . Source code (tar.gz).
0.6.115 Jul 2015 09:25 minor feature: Source code (zip) . Source code (tar.gz).
0.6.023 Jun 2015 11:25 minor feature: Source code (zip) . Source code (tar.gz).
0.6.0-rc.116 Jun 2015 10:45 minor feature: Source code (zip) . Source code (tar.gz).
0.6.0-beta.110 Jun 2015 07:45 minor feature: Source code (zip) . Source code (tar.gz).
0.5.323 May 2015 14:25 minor feature: Fixed test and fixed Texture.setSmooth.
0.5.0-rc.206 Apr 2015 00:25 major bugfix: Remove Joystick.open, as the CTor is sufficient. Update Documentation. Simplify Event translation. Simplify Mouse module. Undo support for SDL below 2.0.2. Many additions and a few minor bug fixes.