Dgame is a 2D framework which is based on SDL and OpenGL, and intended for the D programming language. Its overall design is based on Pygame and took further inspiration from SFML for C++. It provides an easy API for window management, implementing a main game loop with event handling and termination, framerate control, font loading, sprites, tile and image control, shape drawing, audio support, and OpenGL configuration.
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Recent Releases
0.6.724 Nov 2019 15:05
minor feature:
Added 124 colors with mixin template.
0.6.611 Oct 2018 03:15
minor feature:
Update README.md
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Added Circle in the Dgame.Math.
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Update Vector3.d.
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Improved some things in Circle.
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Update README.md.
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Color4b to Color4f conversion.
0.6.531 Oct 2016 03:16
minor feature:
Test.
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0.6.409 May 2016 13:25
minor feature:
0.6.309 Sep 2015 08:25
minor feature:
Resolve #55.
0.6.216 Aug 2015 10:45
minor feature:
Source code (zip)
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Source code (tar.gz).
0.6.115 Jul 2015 09:25
minor feature:
Source code (zip)
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Source code (tar.gz).
0.6.023 Jun 2015 11:25
minor feature:
Source code (zip)
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Source code (tar.gz).
0.6.0-rc.116 Jun 2015 10:45
minor feature:
Source code (zip)
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Source code (tar.gz).
0.6.0-beta.110 Jun 2015 07:45
minor feature:
Source code (zip)
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Source code (tar.gz).
0.5.323 May 2015 14:25
minor feature:
Fixed test and fixed Texture.setSmooth.
0.5.0-rc.206 Apr 2015 00:25
major bugfix:
Remove Joystick.open, as the CTor is sufficient.
Update Documentation.
Simplify Event translation.
Simplify Mouse module.
Undo support for SDL below 2.0.2.
Many additions and a few minor bug fixes.
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