|Tags||game 3d vrml x3d collada spine 3ds pascal opengl|
3.18.027 Jan 2018 06:43 major feature: Support https. Support KTX textures (Khronos texture format). Shader pipeline upgrade. Various bugfixes and optimizations coming from new Castle Game Engine version.
3.17.019 Jun 2017 03:52 major feature: Support for CommonSurfaceShader, an X3D node that allows to define a material with normalmaps, specular maps, ambient maps and more. STL format support: you can open and display STL files, convert them to X3D, use them as "Inline" in other VRML and X3D files.
3.16.019 Feb 2017 17:39 major feature: Various new X3D extensions: - Shape.shading = "WIREFRAME", - fields "slices", "stacks", "divisions" to specify geometry triangulation, - using normal maps from a MovieTexture, - Shape.render, - many shadow maps and shadow volumes improvements. Also: - Support for a new animation format castle-anim-frames. It allows to export any Blender animation (with armature, shape keys, physics simulation, particles...). The exported for Blender is included. - Various "Lights Editor" improvements - light gizmo, easy adjusting of shadow map parameters.
3.15.030 Dec 2014 22:50 major feature: Spine 2D animations support. X3D Text node reimplemented. New X3D extensions: NavigationInfo.blendingSort, CubicBezierXxx interpolators, TextureProperties.guiTexture, X3DSequencerNode.forceContinousValue_Changed.
Submitted byMichalis Kamburelis
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